Keith's Blog

Apps for Teaching - Learning - Research

Topic: Mobile

It's official - I'm a Social Media Superstar!

📥  Agile, Apps, Co-Design, Enagagement, Jisc, Mobile, Peer Learning, Social Learning Network, Software Development

image of super hereos

Jisc have announced their top 10 UK higher education social media superstars of 2017, and I'm honored to be included!

The top ten higher education social media superstars of 2017

There’s also an announcement in Times Higher Magazine

But in case anyone is wondering why someone with minimal presence on social media should warrant a mention on this listing, the answer is that I’ve been silent-running; working on an internal social media app that provides a safe place for students.

Internal Social Media

Back in 2015, like many other people, we tried using Mainstream Social Media (MSM) with students.  However, it quickly became apparent that there are some intractable barriers: A fundamental issue is that a significant number of students do not want to leave a permanent MSM imprint of their activities undertaken whilst learning. Digital identity and employability are key concerns.

As a result, an internal home-grown app was developed and trialled in the spring of 2016 with a cohort of pharmacy students.

The system was further developed and version 2 has been implemented on a variety of programme units at the university. In addition it has been used for collecting student feedback for staff/student liason committees, and the app itself was the subject for teaching agile development on our MSc in Innovation and Technology Management.

The app seems to have been very well received by both students and academics, and the evaluation data indicates that it is useful for supporting learning:


The app also lends itself to role-play remarkably well.

Of course, this was not a solo effort, and I would like to thank everyone who has made this a success. In particular, the Learning Technologists and Academics that have driven the project forward:

Learning Technologists: Rachel Applegate, Geraldine Jones, Yvonne Moore, Paul Pinkney, Kevin Renfrew
Academics: Felia Allum, Albert Bolhuis, Steve Cayzer, John Chew, Julie Letchford, Mirella Di Lorenzo, Philip Rogers and Tony Roath



📥  Apps, Enagagement, Feedback, Mobile, student, Technology

UniDoodle: An Interactive Classroom App

A couple of weeks ago, my colleague Dr. Fiona Dickinson asked for help finding an app which could be used by students to ‘draw at her’ during a lecture. In other words, to allow students to draw using their mobile devices, and to immediately allow her to view all their drawings. The aim was to address some of the common mistakes that students often make in a way that is reflective of a visual subject like chemistry.

My TEL colleagues suggested UniDoodle, a new app that is in beta, and available as iOS and Android apps. It also has the advantage that it is currently free to use.

UniDoodle Logo

On the UniDoodle web-site the app is described as follows:

UniDoodle is a classroom response system app which allows students to quickly submit sketch-style answers via their iOS or Android device to questions asked by their teacher in class.

After some preliminary practice, Fiona decided to give it a go. So, about halfway through the lecture, Unidoodle was used to display a question that comprised of a visual representation of a chemical structure, which the students were asked to modify on their devices:

Student drawing on phone

The end result was an array of responses from students, some of which are shown below.

Response from students


The Feedback from Fiona:

UniDoodle was simple to use (in fact they don’t even provide instructions) for both me and the students. The best bit was it allowed me to engage with the students in a unique way providing feedback on topics which I know are conceptually difficult to understand are common errors in the exams. From my early experiences I will be continuing using UniDoodle in this course and will look to expand its use to other units on which I teach.

Using Technology for Engagement and Feedback

📥  Apps, Community, Enagagement, Feedback, Mobile, social media, student, Technology

On 5th November I ran a session for student Academic Reps about the technology for engaging with students and finding a way to obtain comments that can be used to feedback to the Staff Student Liason Committees (SSLC). Although my presentation did focus on some technologies, the take-home message was that it isn't really about the tech: It is about being proactive and forming a community where people are comfortable to feedback their concerns.


However, although comminity it key, it is important to select an appropriate technology. Especially with regards to privacy. This is probably not an area where main-stream Social Media is appropriate. Putting myself in the shoes of a student, some questions come to mind:

  • Would I be comfortable with posting my personal thoughts and comments on media that is publicly viewable?
  • Can I trust the privacy statements of the vendors? (Is it really private?)
  • Even if I can satisfy myself that posts are private now, will the privacy policy change in the future? (And do I have any control over this?). See WhatsApp warned over Facebook data share deal

Personally, I wouldn't trust Facebook or Twitter, or any of the mainstream social media channels.

Another privacy issue is related to the reputation of the university, and the public exposure of students' comments. It really isn't appropriate to publish these on-line on a public site, or on mainstream social media. Especially because the comments could be incorrect, malicious or misconstrued.

I would say it is far better to host the technology on private systems that are internal to the university. This, combined with a provision to post anonymously, provides a 'walled garden' where all the issues around privacy are eliminated, and which provides a safe environment for users.

However, the availability and suitability of such an internal system may be a challenge.


Study-Space is an app that I first started to build in September 2015, and which is currently undergoing small-scale trials at the university. Primarily designed for social or collaborative learning, the system is internal to the university and private to each student cohort where it is used. It also allows students to post anonymously, and a few months ago I realised that it is also a good match for collecting student feedback data for SSLCs.

So, at the end of October, the app was tried with two SSLC channels - one for MPharm first year students,and the other for Pharmacology first year students. So far, one channel has received a single post, but the other had many. It will be interesting to see how this develops over the academic year.

Unfortunately, I can't show the results from the live SSLC channels because it is private! However, I did use Study-Space during the session with Academic Reps. The result was that 18 of the 24 Reps installed the ios/Android app, or used the web-app. The results from the interactive session are shown below.

The Next Step

An undergraduate coder has recently commenced work on 'the SSLC App'.  Although loosely based on the Study-Space app, the next step is to look at requirements and find out what is needed in terms of the type of data that should be collected, and the data visualisations required.



The Study-Space app was used interactively during the session



The app can also be used as an Audience Response System. In this example, the question asked was 'Could you use this app for your SSLC?'



The Voting Competition reveals that Study-Space and Panopto were the top-voted answers to the prompt 'Please post any ideas you have for exploiting technology for engagement and feedback. '




📥  Apps, Commercialisation, Competition, Jisc, Mobile, student, Technology

A guest blog by our student Azhar Jamal who previously worked for me on some app projects. He entered the Jisc Student Ideas Competition 2016 and has now secured funding to commercialise his own app idea 'Stuiz'.  I wish him every success.  Here he shares his story.


Azhar pitching Stuiz at Summer of Student Innovation pitch day 2016 ©Jisc and Matt Lincoln CC BY-NC-ND


by Azhar Jamal

The ‘Summer of Student Innovation’ is a competition held by Jisc. It is open to all students in higher education and a competition entry has to consist of an idea, description and a video. The idea itself just has to be something techy that improves the student experience – that’s what Jisc’s about.

The Idea

My introduction came from Keith Brown – he’s really tuned in to this sort of thing (I worked for him on an app called StudySpace). He mentioned the competition in a conversation and told me to come up with an idea and to go for it. Most Sunday evenings I had friends over for a quiz. After a while I made an app that worked as a buzzer, changing the color of the lights to the color of the team who buzzed. Stuiz came from this – we loved quizzes and we were competitive.

The Entry

When I’m motivated toward a goal, there’s not much that can stop me. In this case the goal was a kick ass video.

When looking at the past entries, I noticed all of the videos were just someone talking to their webcam and I got bored fairly quickly. Camp Rock taught me “Don’t fit in, stand out”, I knew then I wasn’t going to make something like that. At the time, movies like Civil War and Batman Vs Superman had trailers out so I took inspiration from them and decided to do something that had that dark, boomy, teaser trailer feel. After firming up the idea, I started thinking about the storyboard of the video and the characters.

Unfortunately, this was smack bang in the middle of revision season so everyone felt super guilty about doing anything other than work so there was a lot of meticulous planning about where everyone had to be at what time. Luckily, I’m blessed with lovely friends; Will, Liv, Lawrence and Connie were lovely to work with as well as Georgia who lent me her camera and helped with filming. With them and the planning, we got everything for the trailer filmed in a few hours.

The closest thing id done to video editing was short animations in after effects. Once I started in Premiere Pro, I got very into it. I stuck to my storyboard pretty closely as I had a good idea of what it was going to look like – I feel due to the amount of time spent just thinking and imagining beforehand, the actual editing was a lot faster (even though it did take a while). The actual editing was nothing more than; placing shots, trimming, color grading and a little bit of adding text animations via after effects. Georgia’s advice on how to shoot (as well as her camera) aided the video in looking as good as it did.

After I created the video, I had to deal with the sound. I knew which sounds I wanted when but I didn’t have the time to download a new program and learn how to make a soundtrack – so I spoke to a friend, Beth Hall, who is a great musician and was studying Music Tech. I sent her the video and told her what sounds I knew I wanted, outside that she had creative reign and did a great job.

The part after the trailer I thought was necessary as I thought more people would prefer watch a video explaining the idea rather than reading it. This took a lot longer than you’d think as I kept messing up / it got dark / someone was mowing the lawn / my hair was dodgy. After a while I decided I was being too picky and got it done on two takes, in the final video I cut between these two depending on which sounded better at a specific time.


The Marketing

I knew this wasn’t going to be easy. I decided to go for a staggered release, this way it would motivate the people I asked to ask friends and would have given me a good idea of how many votes I needed. The first people I told were my family, who by themselves got a ton of votes. Soon after this I told the friends I lived with and then friends from different groups (some from my course, some from back home etc). The real jump came from emails, of which first went round to physics students then to other students at the university. By end of the voting period I had 477 votes, the highest. I went on to be selected for the next stage.

The Design Sprint

“Describe Stuiz in 2 minutes… aaaand go!”

Those were the firsts words spoken to me after meeting my mentors, Holly and Nadine. They were lovely and in a somewhat prophetic nature, they won the competition the year before with SALT

The Design Sprint  took place over 4 days at Aston University in Birmingham. The most helpful activities for me were; developing the idea, considering the competition, looking at user journeys and creating a wireframe. The exact activities we did during the four days are similar to those of any design sprint. As helpful the activities were (and some of them really were), a lot of the growth and development of Stuiz came from conversations with people at the sprint. There was a general air of self-motivated progress which came through in all the conversations, from providing monetisation strategies to criticising the wording of a line in a pitch.

And even ignoring the buffet breakfasts, 3 course dinners and steam room, it was a great experience.

The Pitch

After finishing the design sprint, I went to Malaga for a holiday before the final pitch.

It took place at the Jisc Office in London, right on the Thames. I watched a few of my friends pitch to the panel of four Jisc reps. I’m normally not too bad at public speaking but as always, the butterflies made an appearance. When it got to my pitch, I was pretty confident (despite messing up the wording once or twice). After the 5 minute pitch, I was questioned for 15 minutes about Stuiz. As the pitch is capped as 5 minutes, I chose to only mention certain aspects in the pitch so to incite the asking of questions that I had solid answers (and slides) for. Apart from these, there were a few questions I hadn’t predicted but I answered them well. If you know your idea inside and out, this bit's easy.

The Result

Jisc chose to take Stuiz forward and make it into a product. I’ll see you on it soon.

If you’re a student who’s thinking about doing it, do it - you’ve got nothing to lose and so much to gain.

Special thanks to; Keith Brown, Will Van Der Weyden, Laurence Cartwright, Olivia Jones, Connie Hogg, Georgia Keats and Jisc.


Study-Space App

📥  Apps, Community, Mobile, Peer Assisted Learning, Peer Support, social media, student

Study-Space is a small-scale experimental social-media type app, implemented as a forum, but with a few extra features.


Based on previous experience with Facebook groups and the input and encouragement from students, an app was implemented for iOS and Android.

An over-riding issue for students was convenience:

‘if you make it easy enough, then we will use it’

The internal nature of the app alleviates some issues privacy that have caused some concern amongst students in previous studies using mainstream public social media. [1]

In a nutshell, the work is an experiment to determine if a homegrown app could be a viable platform to support a closed community of students helping each other. The closed context provides a secure area for users to experiment in the course of their learning, and does not directly impact on an individual's public or mainstream online identity.

The trial

The pilot ran mid-February to mid-May 2016 with a cohort of around 140 pharmacy students.

Some of the key features of the app include:

  • Private – only available to a small cohort of 140 students
  • Focussed - one programme unit
  • Anonymity – most students have chosen to post anonymously
  • Quick and convenient – it is available as an iOS or android app, or a web-site
  • Simple – a forum of text posts combined with some special types of posts for academics:
  • Voting competitions
  • Questions/Surveys in MCQ format

What happened

Although the app is an optional supplement to the unit, is has been used by around 60% of the cohort. There has been a good level of activity, mostly based around various questions and answers posted by students such as shown below:

Study Space running in a web-browser

An example of a student answering a question from another student

We have yet to properly evaluate the app because the students are revising and taking exams right now. However, the feedback so far:

The Academic View

Dr Albert Bolhuis

As convenor for PA20024, the Study-Space app has provided a convenient way to engage with students outside of lectures, and enables staff to monitor how well students have understood the material that was taught. The app is easy to use and the workload is minimal. Importantly, students are not only asking, but also answering questions that have been posted, and the app thus facilitates a lively peer support community for the unit.

Dr Julie Letchford

As an academic delivering lectures, practicals and workshops on this unit, I’m always keen to obtain student feedback. The voting element built into this App provides a really useful way of easily achieving this immediately after the session.

The Students View

Student comments from the end of unit evaluation include:

Feedback via StudySpace has been very useful.

The app was a great idea for getting feedback to us.

I think the app has been a very good improvement to this unit and the lecturers are always there to answer questions as well as us

I think the idea of the Study Space app is good!

... and the app has been very useful as people can ask questions and get replies extremely quickly

The studyspace app which was trialed during this unit is really useful and I feel it would benefit being used in other units too

Study Space App is really helpful; I hope it can be rolled out in other units (it would have been of even more use in 242/Drug Met perhaps?)

Future Development

Based on the evidence so far and interest from academics, it now seems likely that further trials will take place across the university in the next semester. In particular, one area for exploration that hasn’t been tried yet is synchronous use during lectures.

Please let me know if you are interested



  1. The role of social media in undergraduate pharmacy education

Alyson Brown @alyjbrown and Brian Addison @BrianAddison75 –
Robert Gordon University

Social Media for Learning in Higher Education Conference 2015


Apps for Promoting Research

📥  Apps, Mobile, Research, student

Light-Activated Sun Cream App

Small Poster Light Activated Sun Cream
May was Skin Cancer Awareness month, and on Thursday 28th May a small group from the department of Pharmacy and Pharmacology set-up a display in the Lime Tree Cafe at lunchtime.  The event was organised by the central Research Marketing team under the umbrella of 'Research Rocket on Tour' which promotes research straight to the student body.

For us, there were two specific aims:

  • to promote our research around Light-Activated Sun Cream
  • to raise awareness of the dangers of Sun-Light

In order to help achieve this aim, we decided to trial the use of app that could be demonstrated on tablets and installed on students mobile devices.

An App for Disseminating Research

I've already evaluated custom apps for teaching and learning, and discovered that this medium is very popular with students. This is hardly surprising, given that young people are increasingly using apps and mobile devices, and that they belong to an 'App Culture' that pervades every aspect of their lives.

Although we started building the app just a week before the event, it was possible to adapt both existing materials (powerpoint slides) and new material (an animation and quiz) into the app.

The new animation was created using VideoScribe. This took a couple of hours to create and was very last minute, so it still requires some refinement. However, it does clarify how our sun cream works.

The Results

The real stars were the team, who took their iPads or Android tablets and directly engaged with students. I was particularly impressed with Ali and Sharareh who mingled and promoted the app to the customers. The app provided a good vehicle that made it possible to actively engage with young people and it seemed to work really well as a promotional tool.

In all, 28 feedback questionnaires were received from students in the cafe. Most of these were completed between noon and 1pm when there was the most traffic in the Lime Tree.

Ali demonstrating the app on a tablet

Apart from anything else, there was a real buzz and excitement amongst the team. At the time, it certainly felt that the app was a success. The evidence also supports this:

Evaluation Results: Survey-Lime-Tree-2015

Although it is a relatively small sample of students, the results indicate that the team did a fantastic job promoting our research, and the main message appears to have been conveyed:


The Team


The team from the Department of Pharmacy and Pharmacology. From left to right:

Ali Miri, Olivier Reelfs, Kunal Tewari, Ian Eggleston, Charareh Pourzand, Sharareh Houshmandyar, Keith Brown, Ruggero Dondi

Also, many thanks to Maree Perkins from the central Research Marketing team for her support and laughter!

The Future

Dissemination of research is now a common requirement imposed by funding bodies. This is often achieved by the use of twitter, blogs or web sites. The use of apps in this context represents a new approach that could appeal to a different type of audience and extend the reach of existing provisions, both for public engagement and to enhance the international reputation of the university for world-class research.

Our Suncream app is currently only available from the internal app-store that is private to staff and students. However, the placement of apps in the global app-stores such the Apple App-Store and Google Play also represents an opportunity for further exploration and evaluation. Given that the App-Factory makes it quick and easy to create apps, I am keen to further exploit apps for the promotion and dissemination of research, both internally and externally.

Based on the success of this event, we are now aiming to repeat the experience later this year with an enhanced version of the app. Our awards winning alumni Cristina Dumitru has agreed to do produce some additional animations that will be incorporated into the app over the summer. I can't wait.




LITEbox Launch

📥  App Factory, Apps, LITEbox, Mobile, Research, student, Technology

How fantastic to bring together all the aspects of how we are using technology for teaching, learning and research across the university! It was good to see so many people at the LITEbox launch on Wednesday, and I really enjoyed presenting my work around apps for teaching and learning. So many people have been commenting on Cristina Dumitru's video so I've posted it for everyone to see:

My colleague Charareh Pourzand also presented our work on a Research App for Light-Activated Sun-cream which has also been causing a bit of stir. We've also now had the opportunity to talk about this app with Jane Millar and demo the App-Factory to her.

I've got a good feeling about LITEbox - to find out more go to:






SEDA Magazine

📥  App Factory, App-Store, Mobile, student, Technology, Uncategorized

My first SEDA article, copy just received in the post. This is Issue 16.1 of the Magazine 'Educational Developments'. Thank-you SEDA: I've received emails from people at other universities who are looking at a similar student app ecosystem at their university, or possibly a national system for HE. Who knows where this might lead...


SEDA Magazine March2015



PAL Apps Student Evaluation

📥  Apps, Mobile, Peer Assisted Learning, student

Student Evaluation of 4 Peer Assisted Learning Apps



The evaluation results for four Peer-Assisted Learning (PAL) apps have now been collected. Undergraduates in my department were able to download and install the apps on their Android and iOS devices from October onwards, and many have used the apps for revision prior to their January exams.

These apps were created by two final year students after graduation in 2014, and tackle specific areas in the syllabus that had been identified as difficult for students. These really are apps by students for students.

For me, the evaluation results are overwhelmingly positive and indicate that apps seem to strike a chord with students in a big way. It was beyond my expectations:

Taking an overview of the student surveys across all 4 PAL apps, there is a broad consistency:

  • 90% want to use their phones or tablets for teaching and learning
  • Almost 100% find the PAL app(s) useful
  • Almost 100% find the PAL app(s) easy-to-use
  • The PAL apps were predominantly used for Private Study or Revision

The free text student responses are shown below. These are in response to the question 'Please write any feedback you have about the app'.

Obviously there are one or two issues related to quality-control that we need to check and rectify, but overall this is really positive outcome.  Given this data-set, all I can say, is that apps for teaching and learning do seem to have a lot of untapped potential!

Individual Student Responses

Kidney and Diuretics App

  • Brilliant app, good lectures and videos, quizzes brilliant to bring g all the learning together, brilliant app for the unit!
  • Very easy to use
  • Was very good but I think there was a mistake with one of the questions
  • It's perfect
  • It's really good and should be used for other units as well
  • Good to see the notes written differently to the lecture notes
  • Very concise and easy to read through the topics - quiz was also a useful aspect!
  • It was so simple to use, nicely divided into appropriate sections, with clear diagrams and speaking. It was good to have the video at the end as well, and I felt it progressed at a good speed. On the loop diuretics quiz, the 'Loop diuretics act by inhibiting the:' answer does not match the information given previously nor does the 'The overall effect of potassium-sparing diuretics leads to:' answer on the potassium-sparing drugs quiz. I used the web app.
  • Very easy to use
  • Simple and easy to use. Used most on journeys when laptops are just too big.
  • Quite interactive, good how there are quizzes to do as well.
  • would like more interactive activities and more exam style questions
  • More quiz questions and more challenges. Create different levels like a game to make it more interesting.
  • I like the animations and the quizzes. Could be improved by including more academic content.
  • There is a problem with an answer in the loop-diuretic quiz. Loop diuretics act by inhibiting the luminal Na+/K+/2Cl-cotransporter, yet the answer given is different. (Q7) Otherwise, great app!
  •  I liked how the topic was broken down into appropriate subsections and how clear and concise the information was. Being a visual learner, I found that the video and animations really enhanced my understanding of the topic.
  • Good content, forced to answer quiz in 1 go, randomise question order, app fits the full window of phone
  • I like how it is clear and easy to use, and supplements lecture notes when doing revision. Easily accessed at home
  • I like that it has lots of animation, it enables you to visualise things easier.
  • Nice and colourful. Sometimes in the slides, the back button in the top right hand corner covers some content which can be annoying.
  • i felt the quizzes was too easy or maybe that's just me Q7 I think is wrong on the loop diuretics quiz I believe it acts on luminal na/k/2cl cotransporters

Clinical Quiz App

  • Really good app especially as a revision aid
  • The app covers a lot of topics, and the questions are very reasonable. Nice layout and colours too.
  • really really good, like the quizzes, very useful for revision, might have been nice if all the right answers had an explanation about why it was right, but not completely necessary, also nice design and easy to use
  • I like that you can also do the quizzes on the computer. They are much better than normal Moodle quizzes because they are faster and don't have loading times. The feedback underneath the question is also useful.
  • Very good, quick quizzes
  • I think the App is really really good, and it's such a good opportunity to test your knowledge when you have a spare few minutes - wherever you are! The only way to improve it would be to add more questions,
  • Really like the app, lots of topics and questions.
  • I like that all of the topics covered in the PA30243 module are in the app and separated out in an easy to find format. The quizzes are hard but that is good as it pushes you to learn more around your topic.
  • I like the app but there could be more questions similar to the actual exam, and maybe a few clinical cases to study
  • Really useful practice for the exam
  • Really helpful app especially for revision. Would be useful to have more explanations under the options once you have chosen your answer.
  • The questions can focus less on number memorizing stuff, for eg what is the normal range of albumin. Instead more questions can be asked on the application of clinical knowledge

Digoxin App

  • Good content which is easily displayed and useful for revision
  • Easy to use and very good for revision
  • Very good
  • It wad very easy to follow and topic was easier rob understand
  • Good to consolidate facts learnt from the lectures
  • I enjoyed using the web app on my laptop. It split up the topic well and there was a good use of diagrams and videos. I think it would be good to include the reason why an increased calcium concentration is beneficial in the video or prior to it.
  • Easy to use and work through the different sections. On phones the screen size isn't great, only small when phone held vertical and then if turned on side the app doesn't fit the screen properly - could be something to adjust
  • Very easy to use, very clear information given
  • Good to use to sum up the different lectures in which digoxin is associated with.
  • It's just great that there if all the information needed without the hassle of opening Web pages, logging in etc.
  • Animations are excellent. Could be improved by adding more quizzes to test your knowledge.
  • Fit phone video, randomise question order
  • I like the extra detail which enhances understanding of the drugs which helps with revision.
  • I like the animation

OTC Remedies App

  • I really liked this app and was really easy to use. good revision aid
  • Simple to use and helps test my knowledge. The layout and colours are nice too.
  • the design wasn't as neat as it could have been , didn't work particularly well on phone screen, but overall not a massive problem. they were very good for RTS exam revision, particularly for journeys or times when it's not possible to have notes with you.
  • Questions are too easy
  • More questions please, very helpful!
  • I think the app has been really useful as I could use it as a boost to my revision before the test and I learnt things from it that I hadn't previously known about.
  • The app is good but I dislike the layout of the teaching note - they are in an unnecessary presentation format. However the questions are quite useful. Maybe a few more topics could be included?
  • The back button in the top left corner covers some of the writing in the quizzes. Not really necessary for the info parts to be videos but would make more sense just to read the text. But very useful revision too

Response Rates

Finally, the response rates for each survey:

Kidney and Diuretics App - 23%

34 students out of a total of 151

Clinical Quiz App - 15%

18 students out of a total of 117

Digoxin App - 14%

21 students out of a total of 151

OTC Remedies App - 16 %

19 students out of a total of 117


Survey of Microbiology App

📥  Apps, Mobile, student

I have recently collected the survey results for the Microbiology App released at the end of October (previous post). We had an amazing 30% response rate to the survey by our first year students.  So that was 54 out of a total of 177 undergraduates studying Pharmacy or Pharmacology.  Previously, I have considered a 10% response rate as doing very well, but this completely surpasses any survey that I have done before.

In addition, the actual data is staggeringly positive:

  • 100% find the app useful
  • 96% find the app easy-to-use or very easy-to-use
  • 83% would use the app for private study
  • 85% would use the app for revision
  • 46% would use the app prior to a lecture

It seems that native apps really do strike a chord with students!

Also, in terms of where the students would use the app:

  • On campus - 83%
  • At home - 76%
  • On a journey - 65%

And here are all the free text responses from students, in response to the question 'Please write any feedback you have about the app':

  • Far more useful than I had originally anticipated.
  • The app makes it extremely easy to access lecture notes wherever you are. Its definitely the future of leaning tools.
  • Good, easy to use, useful addition to the course. Especially the quizzes. Quiz apps should be more widely available in subjects.
  • I find it very easy to use and it is useful to have especially when the lecture slides are not available on Moodle before the lecture so then I can just use the app instead.
  • I think it is very helpful as I can go through microbiology notes anytime with my phone
  • It's acts a very convenient means of accessing lecture notes quickly. This is especially useful if there's a small point that you want to look up.
  • I love how easy it is to access, the design is simple. The only thing I wish was there would be Panopto recording.
  • The app is easy to use and navigate, unlike moodle. The layout is a little odd as some pages are only half screen and this can make them difficult to read. It's nice to be able to have access to power points and quizzes, even when on the move.
  • It would be useful to have pages from textbook included in the app.
  • Really easy to use and very helpful during lectures and to aid revision.
  • Sometimes accidently click on the arrow on the top rhs corner which is annoying as it boots me out of the PowerPoint I'm viewing. Perhaps only make the arrow available when you touch the screen.
  • great I love it!
  • It has been a great tool that I have been able to use to prepare myself for lectures whilst on the move, easy and helpful to use whilst on bus journeys too!

It is a fantastic result. I also note that there were a total of 98 installations (iOS and Android combined) of the Microbiology app, which includes installations by both staff and students.