This event has already happened, please read the write up which includes a recording.
Across the Higher Education sector there appears to be shared agreement about the value of technology to enhance student experience and to promote creative teaching environments. Learning technologies such as PowerPoint, virtual learning environments such as Moodle and e-learning platforms such as twitter are now freely available and commonplace within Higher Education. Some might say that the use of technology-enhanced teaching has become synonymous with innovation, but has this led to the deployment of technology for technology’s sake? Have we become over reliant on technology and in particular digital technology as technology par excellence?
During this seminar Dr John Troyer will discuss the theoretical and methodological role of technology within his research and the way that this has shaped his use of technology within his undergraduate teaching. He will draw on his teaching experience as a case study through which to discuss the rise of digital technology, the implication for student engagement and his attempts to avoid techno-determinism within his practices. Within the seminar he will challenge the taken for granted assumption that technology, in the form of digital technology, is inherently beneficial for students and teachers as well as wider society.
Last month, 25 colleagues attended the first LITEbox event, Getting started with e-portfolios. It is well known that e-portfolios are becoming increasingly popular at the University of Bath. They are a powerful tool which enables students to reflect on their own learning, highlighting the improvement of skills which students are developing over time. During the event, we were joined by two colleagues who were keen to share their experiences of using e-portfolios to enhance the student learning experience.
Embedding ‘serious’ games in the curriculum: an aide to active learning?
Please watch back a recording of the event for further information.
Hannah discusses using the simulation game Democracy 2 with students working in a special technology enabled group-work room.
The rationale for embedding serious simulation games into the teaching of Social Policy.
There is great potential for serious games to facilitate active learning, particularly in courses that are strongly theory-led and where traditional teaching methods may reinforce students’ feelings of detachment from the subject matter.
This workshop explored using serious games to:
- facilitate active learning in the classroom
- share their own experience of using similar technology-enabled aides to teaching
- discuss potential applications for serious games to support their students’ needs
- identify what resources are needed to realise the benefits of these aides to learning and teaching more widely across the University.
Dr Hannah Durrant is the University of Bath's Institute for Policy Research Co-ordinator, who is seeking to engage with colleagues across the University with an interest in technology enhanced learning and teaching. Previously, Hannah was Teaching Fellow in Social and Policy Sciences, and developed her interest in using serious games in learning and teaching as a result of the encouragement of other tirelessly creative and committed academics in the department.
As part of the LITEbox initiative launched on 6 May 2015, a series of LITEbox events has been announced. The current series has also been posted at the bottom of this blog post.
The main aim of the LITEbox events is to provide opportunities for all staff and students to learn, share and develop using new and existing technologies. These events are the first of many, and will run over the summer period with further events for the next academic year being advertised at a later date.
Using Moodle for double blind marking – good for students and academics?
Date: Tuesday 30 June 2015
Time: 1.15pm - 2.05pm
Venue: 8 West 1.28
Please send an email RSVP to email@example.com to confirm your attendance
In theory Moodle makes double blind marking rigorous, effective and painless. But what happens when the Moodle capability is unleashed on a large number of academics? In this discussion Steve Cayzer will report on such an experiment: the MSc Projects in Mechanical Engineering. Having tried this already with a large group of academics, the session will cover all aspects including the good, the bad and the ugly.
The session is intended to be highly interactive, seeking your feedback on how to use our resources to make double blind marking better for both students and academic staff.
Dr Steve Cayzer is a Senior Teaching Fellow in Mechanical Engineering. He is the Director of Studies for four Postgraduate programmes, and has been convenor for more units than is wholly respectable. Steve is enthusiastic about any innovation that makes teaching and learning more effective. He is also a leader on one of the University MOOCs, “Make an Impact”.
Steve's event was very successfully completed - and the session is now available to catch up:
Date: Thursday 11th June
Time: 10.00am - 11.30am
Venue: 1WN 2.4
The Faculty of Humanities and Social Sciences have an event in a few weeks time:
Dr Simon Usherwood (Surrey) will be running a workshop that explores and explains how you can use simulation games and role plays in your classroom teaching. Dealing with issues including how to design your own simulation game and maximise the benefits of this pedagogy, the workshop will equip you with all the necessary tools to bring something new to your classroom, as well as giving you an opportunity to play a couple of simulation games yourself.
Simon will draw on his extensive experience on using and writing about simulation games, which he has used with a wide range of student groups. Together with his wider expertise in learning & teaching, he is well-placed to discuss how simulations can form an integrated part of an enriched learning environment for students. More information about his work can be found at http://www.simonusherwood.com
Please contact Hannah Cook <H.M.G.Cook@bath.ac.uk> to book a place.
LITEbox now has a Twitter account, follow us here: @LITEboxBath
LITEbox is a physical and virtual space set up to enable staff and students to learn, share and develop using new and existing technologies.
During the next two years, the LITEbox initiative will create a wide range of opportunities for staff and students to:
- engage with technology in the contexts of learning, teaching and research through a programme of events, workshops and guest lectures from internal and external speakers
- develop their skills in using a wide range of different technologies in the LITEbox spaces
- learn more about the innovative approaches that University staff and students are currently taking in all aspects of their University life.
The AV Unit has been offered a demonstration of a new interactive screen from Clevertouch.
The demonstration will go ahead in 3W4.1 on 12 May 2015 at 12:15pm.
Further details about the screen and its abilities are here:
Please come along if you would like to see these new screens in action.