Interactivity

  • Role play for learning: Developing a process to support student designed learning activities

    This 2014-15 project worked with students to develop a framework for supporting students in designing their own learning activities. Focussing on role play activities in a third year PoLIS unit (PL30548) as a test bed. The project began by upskilling the project leads through engaging in knowledge exchanges (conversations and workshop) with external academic experts in role play design. Following this a schedule and outline plan for the unit was developed and refined through peer review from our external expert.

  • Crowdfunding: a platform and a teaching tool

    This 2013-14 project aimed to enable experiential learning for entrepreneurial students across the University of Bath, and develop competence in a fast-growing means of financing new ventures – crowdsourcing. We created a crowdfunding platform where students were be able to upload their own business ideas, then evaluate and “vote” on which ideas get funded. Our aim was to help nurture the entrepreneurial talents of students, by further developing skills in communicating business ideas, evaluating prospects and pitching their ideas through images and videos. The platform (StudentStarter) was used within the Entrepreneurship and Innovation MSc unit, the Zurich Community Challenge and the Operations Management unit in the School of Management.

  • Feedback options

    Dr John Chew from the Department of Chemical Engineering at the University of Bath describes how he introduces students to verbal and written feedback on his course and provides to option to receive feedback on some work.

  • Encouraging participation in lectures

    Dr John Chew from the Department of Chemical Engineering at the University of Bath discusses how he encourages participation gradually in the early lectures of a course.

  • Clickers in revision class

    Dr Mirella Di Lorenzo of the Department of Chemical Engineering at the University of Bath discusses using clickers to test students' knowledge in revision sessions at the end of term.

  • Clickers or not?

    Dr Steve Cayzer of the Department of Mechanical Engineering at the University of Bath talks about his decisions to use or not use electronic voting systems (clickers) in the classroom and the alternatives.